#if UNITY_IPHONE || UNITY_IOS

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using AOT;
using UnityEngine;

public class iOSTestSuiteClient : ITestSuiteClient
{
    [DllImport("__Internal")]
    private static extern void showTestSuite(string appkey);

    [DllImport("__Internal")]
    private static extern void showInspector();

    public void Show(string appkey)
    {
        showTestSuite(appkey);
    }
	
	public void ShowAdInspector()
	{
        showInspector();
	}
}

#endif